I also was expecting Broken Pieces to be a little spookier than it was. Instead, Elise is suddenly fenced in by a sudden battle arena and it’s a necessary shake-up to an otherwise slow-burning narrative but it’s something that would have benefitted from some extra attention. On the whole, I’m glad the combat encounters were included. On a few occasions, I died and was gutted to find out I’d have to retread many of the steps I’d taken in solving the mystery which was infuriating to say the least. The dodge function requires precision timing but you’re never quite taught what that ideal timing is. The combat encounters with the crystalised mysterious beings were few and far between with underdeveloped mechanics. It’s clear when you’re playing Broken Pieces that it doesn’t quite know what it wants to be. There’s no denying that there’s also a big puzzler component. On the Elsewhere Experience homepage, Broken Pieces is a narrative thriller. Over on Epic Games, it’s an action-adventure RPG. On Steam, Broken Pieces is described as a psychological thriller. My main gripe with Broken Pieces is that it couldn’t quite decide what type of game it wanted to be.
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